Posts Tagged ‘impressions

09
Oct
09

Dragon Rising First Impressions

Just fired up Operation Flashpoint: Dragon Rising and took a quick spin to check on what’s new and what’s gone. I know it’s not a real sequel, as that would be ArmA, but I’ve heard of ArmA’s bugs and performance. Besides, Dragon Rising is shiny. I like shiny.

One thing I notice as soon as I start is that the menu is slick and tactile. Dragon Rising uses the same engine as GRID (which also had an excellent menu), so the first thing you learn by this game is that if you want a great main menu for your game, you need to use the Ego Engine.

Despite the consolized menus, I’m pleased to see that there’s attention to detail even before you start a mission. Briefing comes in two varieties: an advanced briefing and a to-the-point objectives list. You get to see (but not customise) the equipment loadouts for your squad and then you’re thrust right in.

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Being used to mute protagonists, I was confused at first as I wondered where the traditionally-black-squad-leader is talking from. Then I realised that it’s supposed to me. Good. Moving around feels heavy and there’s quite a movement bob, which gets dizzy after a while. Your gun looks gun and even feels heavy, so that’s good. They also sound great, meaning that I’m back into my old habit of firing random rounds as I walk across the island of Skira.

At the same time, differences from the original game become apparent to me, one-by-one. The game retains the third-person view of the original, but only in vehicles. In first-person, you’re forced into first-person. Not that I’m a fan of third-person combat, but I kind of liked watching my character run. Really, knowing Operation Flashpoint, getting from Point A to Point B isn’t going to be a grand adventure full of intriguing characters and scenery – it’s going to be a long, arduous walk. Just like in real life.

The scale of the island is much larger than any of the three islands in the original game. The map is helpful here, and it’s also a whole lot more readable than the one from the original, where you had to struggle to make out which of those little rings is yours. But going back to the long walks, the number one, and I mean Number One thing I miss from the original game is time control. In the original, a well-ignored little control allowed you to change the very speed of time. Not very realistic, but it sure as hell made your long marches and drives a whole lot shorter. No such thing this time. You’re going to have to bob your way all those kilometres.

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Another thing I don’t like: being the commander. I’d very much prefer being the lackey following the commander and the original game offered plenty of that. Here, you’re thrust right in as a squad leader on the first mission. Being the leader means that you also have some responsibility in the way of ordering around members of your squad. This isn’t nearly as tedious as it sounds – not because of the new radial command system, but because they rarely need any orders at all.

Your squad members are intelligent folk, and know well enough to take cover, take out the enemy and do what must be done, to be general. Still, the command system allows you to execute flanks, supressing fire and other such life-saving gimmickry, so I don’t think ignoring it is a very good idea. It’s a pain to use, that’s for sure.

Hitting the Q button takes you into the command mode. You then use your movement keys to navigate the weird radial menus and find the command you’re looking for. It’s not an especially bad idea… for an average shooter. When you’re facing fire from six Chinese soldiers and have a bleeding wound, navigating five menus to search a command is not a very appealing proposition.

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Even if the original game’s communication (and I mean communication because you had to relay information using it back then) system was based on the number keys, at least you could remember numerical patterns to throw orders around. The radial command is highly distracting, breaks the game’s flow and is also annoying when you forget that your order is placed wherever you’re aiming. Overall, the biggest design blunder in this game.

Combat is good ol’ Flashpoint flavour. Your enemies, usually several tens of metres away are little more than dots on the horizon. They’re smart enough to hide behind bushes, take cover and look very professional. As before, you can’t go in hero-style, and have to be especially cautious about your moves. Of note, however, is that shooting feels especially easier this time. This may have something to do with the modern weapons. The scope is a whole lot more helpful than aiming down the sights in 1985.

My second biggest gripe is the colour. What is it with all the brown? It quickly gets weary to watch, brown hills, brown building, brown grass, brown water, brown friends, brown enemies, it’s tiresome. Judging by the game’s screenshots, there should be some more colour in the other missions, and there better be.

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I also tried the mission editor, easy-to-use as always. I assembled all the game’s vehicles in a row to try them out (as a certain General Zheng), and they all handle quite well. The ground vehicles are fun to drive, and I especially like the Hummer. I also didn’t know the M1A1 was as flexible as it is. The air vehicles have changed a lot, and controlling them is going to take a bit of time. Also, you only get to play as either the gunner or the driver (or commander), never both (which the previous game did allow). This kind of takes away the fun of using air vehicles, because one of my favourite strategies in the previous game was hunting out and hijacking a jeep, driving it to an airbase, stealing the chopper and bringing it to the battle. Nothing like a bit of homebrew air support.

13
Feb
08

First Impressions: Minefield 3.0b4pre

Firefox Minefield Logo

I learned the day before yesterday that Firefox 3’s third beta will be coming out. Ecstatically, I ran to Mozilla’s beta download page, only to found that it hasn’t been updated yet. With a ‘what the hell’ attitude, I took a detour to the trunk builds (my personally preferred place to download) and took in Minefield.

Right now Minefield is at 3.0b4pre, at least on February 11th it was. Right now I can only see AdBlock working – every other has been disabled. This is has also surprised me as to how less I’ve been using extensions lately. Though yeah, I miss Smart Bookmarks Bar, Boox, UnPlug, and of course, StumbleUpon.

Since Beta 2, Minefield has been faster and more memory efficient. I can sense that it started up a little faster, but it wasn’t instantaneous either. It’s definitely more memory efficient and feels less bloated in itself. The menus and interface are snappy and everything works smoother and slicker. I wonder if the performance will go down once my extensions come in.

The new address bar is pretty cool.Now when you type into it, it searches into the metadata of web pages, not just their URLs. This ends up being insanely handy. The Bookmarks bar is now the new home of the Home button and a new “Smart Bookmarks” folder records your most-visited websites.

I haven’t checked out the overhauled bookmarks manager yet, since I’m not much of a bookmarker (I prefer StumbleUpon to record my favourites, personally).  I do see the Bookmarks bar as being somewhat more space-efficient now as it looks trimmed. Even with large icons on, I seem to be able to see a lot more of the page than before!

The new icons are in, and the Back/Forward buttons look gorgeous. The other buttons look like they still need some work. I haven’t tested it on Linux, so I don’t know what icons are available on that end. I’m also seeing many other changes that make this browser even more smoother and sleeker. I’m loving this.

07
Jan
08

PCLinuxOS

PCLinuxOS Logo

PCLinuxOS is a Mandriva fork that seemingly shot up in distrowatch’s top distros list. I was more than a tad surprised at this, seeing a world where nobody ever mentioned PCLinuxOS as much as say, Ubuntu, Debian, Fedora or OpenSUSE. Intrigued, I read more about this distro and decided to give it a shot, which is what I’m typing from right now.

PCLinuxOS installs and boots fast and has a very slick interface – and of course, KDE! The biggest hurdle I can see is that since PCLOS doesn’t have a regular release cycle (or at least not one as frequent as the Ubuntu distros), you have to upgrade a ton of packages after installation, which is a bit of a pain for those of us with inferior connection speeds.

Even then, I like what I see in PCLOS, particularly the mklivecd command, which lets you construct a Live CD out of your existing installation – a very handy tool to have. Despite being based off Mandriva, it has the APT package management system, which means Synaptic is back, and that alone is worth celebrating.

PCLOS also has a special control centre independent of the KDE control centre, and I liked it! It sets up everything very well and is pretty easy to use. PCLOS also feels very cool to use, as compared to Ubuntu or other distros. Konqueror is still around to hate, but I think that should be taken care of once we make the big jump to KDE 4.0.0 on January 11th (I can’t wait!).

Setting up the Internet wasn’t too much of a problem, thanks to the new control centre tools, but I’ve yet to get sound working. PCLOS’ forums look decent, albeit not as eternally busy as Ubuntu’s.

I think I will be using PCLOS for quite a while, especially because of its priceless mklivecd command, but being the fickle distro-jumper that I am, I might just try out Linux Mint’s next KDE version if it comes out!

06
Jan
08

Taare Zameen Par

With recommendation from Sonali, I decided to watch Taare Zameen Par, one of the Aamir Khan’s few films to come out in this decade. And I came out pretty much impressed, well, more so than I had expected.

The movie revolves around Ishaan, a semingly normal boy who abhors studies and lives in a world of imagination that can perhaps only be rivalled by H.R. Giger. So, Ishaan lives in a world of hate, with just about the entire world yelling at him for every reason imaginable, from not doing his homework (a cause I support with every lethargic muscle in my body) to fighting with another kid to failing in the 3rd standard. His life was pretty much summed up by the following poster that was conveniently dropped before the release:

300 Zameen Par

Eventually, young Ishaan is thrown into a boarding school and we see him settle into depression, making way for Aamir Khan to walk in. The film, which does a startling job at realistically portraying urban school life goes downhill from here, as all the immersion wears off and you realize you’re watching a goddamned movie.

Darsheel Safary’s performance is as spectacular as it gets, and one of the best I’ve seen in any Hindi film so far. Aamir does a fine job too, albeit I would have preffered that he let a less famous actor take the role, since his presence tends to stand out in the film a little too much. In fact, the lack of familiar faces and the curt editing makes the first half brilliant, with the focus being on how young Ishaan views the world. In the second half, we see the world from Ram Nikumbh’s (that’s Aamir) perspective, and the changes he wishes to see in Ishaan.

The abrupt change of perspective did not go down well for me, as I could relate with a lot of incidences and situations Ishaan found himself in. I liked the soundtrack as well, although it doesn’t hold up in the second half either, with tracks that were either out of context or plain boring, while the first half has songs that perfectly fit in from an aesthetic point of view.

The movie is much better than I had expected, and shines light on the plight children face everyday (or at least I do, to some extent). It left me contentedly, and a little weary.

09
Nov
07

Firefox 3 Beta 1

The first beta for the third Firefox has been posted at Mozilla’s FTP, right after all the nightlies and trunks. Since Betas are more or less complete, as compared to Alphas, I decided to give this one a spin. I’m typing off it right now.

This has been released only a couple days ago, so none of my extensions are compatible with them – not one.  Of course, this gives me plenty of room to check out what’s new and different.

The first thing I noticed was that the speed thing was for real. Firefox does start and load pages faster, now that it uses a new engine. Browsing is especially smoother and I see absolutely no slowdowns on Digg or Gmail anymore. The usual two-digg-windows-freeze has also been killed, so I’m thankful for that. WordPress also runs flawlessly, so that’s a relief.

The Bookmarks Bar has been slimmed and now includes a neat “Places” feature that lets you quickly access recently visited, “starred”, and tagged pages. Tags are the new addition to the revamped Bookmarks system, and are certainly a welcome addition. There’s also a system of screenshots, but I don’t like it, personally. I still haven’t understood what the hell is up with the Star system. Mozilla doesn’t have an offline guide explaining Stars and what they do, but I guess things will be cleared up in the Wiki or in future releases.

Right now, things are looking okay, though I’d like to learn what the Stars do and I’d really, really like all my extensions back, thank you. Also, it’ll be nice to have a visual refresh – I know that Mozilla will update the icons and stuff, but it’s time Firefox got some colour and slickness. A good browser needs to look good, too.




What came way before.

What was rolled.

Grumpy Gamer - Ron Gilbert's Blog!

Crowy's Blog!

Sonalism

Damn Interesting

StuffWeLike.com

Diary of a Bee Hoon

Jeff Moeller

The Zombie Pages.

 

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